![]() If you thought the Greenskin and Vampire Counts had shit for economy, the Norsca will give you a new level of appreciation for the need to steal other people’s stuff. Similar to the Greenskins, the Norsca are primarily a raiding faction. Now if the campaign overview sounds fun, wait until you hear about how they actually play. Be careful though, because once reaching maximum alignment you’ll have to vanquish challengers from each of the three gods you shunned. Align with the Serpent, and you’ll increase your replenishment rates and unleash a plague across all the other nations. Align with the Wolf, and you’ll get an attack bonus and a badass Hellcannon Regiment of Renown. If you just rush one, you can easily get to the max favor by turn 100.Įach of the four gods give distinct buffs, meaning Norsca has far more playtime that just adding a new legendary lord. Every time you ally yourself with one god you decrease your favor with the other gods, meaning that it’s actually impossible to gain favor with all four. You have to rack up 100 loyalty points, which can either be acquired through the new quest-like monster hunts or razing a settlement. As far as objectives go, it’s relatively fast to achieve. The goal for the two Norscan teams is to align themselves with one of the four Chaos Gods, then wipe the world of the Empire and Bretonnia. ![]() Man, I wish I could see the look on his face as he realizes he just brought a sword to a “trolls with massive hammers” fight
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