![]() However, I am unsure as to how I should proceed for my controller ports. I feel comfortable with the emulator setup on the RPi, as well as how to wire up the power switch and reset button (to escape game and return to menu). My plan is to build a Raspberry Pi (possibly using Retropie) emulator console in a NES case. ![]() I appreciate any guidance you can provide. To be honest, I'm new to this, so I have a lot to learn. For more detailed information, please visit source-code.Hi, I've been searching around, but haven't found an answer to my question. Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the book’s product page, located at 978-1-4842-5152-2. For more information, reference our Print and eBook Bulk Sales web page at. eBook versions and licenses are also available for most titles. Apress titles may be purchased in bulk for academic, corporate, or promotional use. For information on translations, please e-mail, or visit. SSBM Finance Inc is a Delaware corporation. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail, or visit Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). Managing Director, Apress Media LLC: Welmoed Spahr Acquisitions Editor: Aaron Black Development Editor: James Markham Coordinating Editor: Jessica Vakili Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. The publisher makes no warranty, express or implied, with respect to the material contained herein. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Trademarked names, logos, and images may appear in this book. ![]() All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. TECHNOLOGY IN AC TION™ Raspberry Pi Retro Gaming Build Consoles and Arcade Cabinets to Play Your Favorite Classic Games - Mark Frauenfelder Ryan Bates Raspberry Pi Retro Gaming Build Consoles and Arcade Cabinets to Play Your Favorite Classic Games Mark Frauenfelder Ryan Bates Raspberry Pi Retro Gaming: Build Consoles and Arcade Cabinets to Play Your Favorite Classic Games Mark Frauenfelder Studio City, CA, USA Ryan Bates Pittsburgh, PA, USA ISBN-13 (pbk): 978-1-4842-5152-2 ISBN-13 (electronic): 978-1-4842-5153-9 Copyright © 2019 by Mark Frauenfelder and Ryan Bates This work is subject to copyright. Pages i-xii The World of Raspberry Pi Retro Gaming (Mark Frauenfelder, Ryan Bates).Pages 1-23 Setting Up the Raspberry Pi for Retro Gaming (Mark Frauenfelder, Ryan Bates).Pages 25-56 A Closer Look at RetroPie (Mark Frauenfelder, Ryan Bates).Pages 57-87 Enclosure for Your Raspberry Pi (Mark Frauenfelder, Ryan Bates).Pages 89-134 Modern Fabrication Tools (Mark Frauenfelder, Ryan Bates).Pages 135-207 Installing the Electronics (Mark Frauenfelder, Ryan Bates).Pages 209-275 Build a Desktop RetroPie Arcade (Mark Frauenfelder, Ryan Bates).Pages 277-353 Back Matter.
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